The character Archetype allows a player to quickly define a complex character idea that is rooted in the game’s setting and has a direct influence on the game’s mechanic while preserving enough flexibility to not hinder creativity. The character Archetype is a simple sentence with a rigid structure: Attribute + Affiliation + Title + Location. Each of these components of the […]
This is character creation.
Each character is constructed by assigning a point value ranging from negative two (-2) to positive five (5) for each of six Traits and a number of selected Talents. Negative point values are Weaknesses, while positive point values are Strengths. Weaknesses, though useful for defining a character, should be used sparingly. Traits represent the general health and aptitude of the character […]
Advantage Advantage is a positive situational modifier to a Two-of-Two roll in which the higher of the two negative bonus six-sided dice is ignored. Archetype a character Archetype is a simple sentence with a rigid structure: Attribute + Affiliation + Title+ Location. Each of these components of the character Archetype is provided with a number […]
The Archetype System is built around two fundamental concepts: the Two-of-Two mechanic for all challenge, contest, and conflict resolutions; and the character Archetype that encapsulates the essence of a character in one sentence. The combination of these two concepts creates a rather robust and flexible gaming system that is both deep in possibilities and quick […]
Before delving into the Archetype System or the Riddance Role-playing Game, I wanted to provide a little history of, and personal motivation for, the project and also give credit to the many role-playing systems and settings that have inspired me to take this project on. The Riddance Role-playing Game has been floating around on my “desk” for […]
The Riddance Post.